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  2. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  3. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    Student teams-achievement divisions (STAD) is a Cooperative learning strategy in which small groups of learners with different levels of ability work together to accomplish a shared learning goal. [1] It was devised by Robert Slavin and his associates at Johns Hopkins University.

  4. Game classification - Wikipedia

    en.wikipedia.org/wiki/Game_classification

    There are four basic approaches to classifying the games used in physical education: [1]. Game categories This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players — equipment, size and nature of playing field, and so forth), the structure of the game ...

  5. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    Cooperative learning was used as a baseline measure for the effects of cooperation. The sixth-grade and fifth grade classes hosted coops and trads, respectively. The study was confounded by changes in procedures for the coops and the departure of the trad teacher, resulting in a shortened, four week schedule.

  6. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

  7. Inside-outside circle - Wikipedia

    en.wikipedia.org/wiki/Inside-Outside_Circle

    Inside-outside circle is a cooperative learning strategy. Students form two concentric circles and take turns on rotation to face new partners to answer or discuss the teacher’s questions. [ 1 ] This method can be used to gather variety of information, generate new ideas and solve problems.

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Parallel play - Wikipedia

    en.wikipedia.org/wiki/Parallel_play

    "This is considered an early stage in child development, characterized by egocentric behavior and the inability to decenter and coordinate with the activities of a 'playmate'". [3] In education, parallel play also describes activities where students are divided into pairs or small groups and work on the same activity simultaneously. This gives ...

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