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Faceware Live aims to create natural looking faces and facial expressions in real-time. Any video source can be used with the software's one-button calibration. The captured video is transferred onto a 3D animated character. This process combines image processing and data streaming to translate facial expressions into a set of animation values ...
A facial rig is a rig that includes muscles, deformation, mesh displacement, and other techniques to enable the animation of facial expressions, and phonemes for lip syncing. Autodesk Maya, Blender In 'Avatar, Way of Water', WETA workshops meticulously designed the digital muscles in the faces of their characters so that their emotional range ...
Character Creator and iClone facilitate a workflow for designing 3D characters and animating performances using motion capture devices and professional editing tools. [6] They are designed to optimize content for platforms such as Unreal Engine , Unity , NVIDIA Omniverse , Blender , MotionBuilder , 3ds Max , Maya , and ZBrush .
Title License 3D rendering support Actively developed 3D-Coat: Commercial software: Yes: Yes 3D Slash: Freemium: Yes: No 3dvia Shape: Commercial software: No: Yes AC3D: Commercial software
Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.
Rigging: Skeletal animation or rigging is a technique in computer animation in which a character (or another articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a ...
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
As well as supporting traditional keyframe animation, Motion introduced a system of pre-set 'behaviors' which can be combined to create realistic animations. For instance, the 'throw' behavior will move an object across the screen. Combined with the 'gravity' behavior, it will simulate a realistic arc of motion.