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Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood.
The Firefight game mode was a late addition to the game. Staffer Tim Williams built a prototype shortly after Halo 3 shipped, placing the player in a portion of a Halo 3 campaign map and fighting enemies. When development commenced on ODST, William's concept was adopted for the game and refined. Designer Lars Bakken described one advantage of ...
The Covenant is a fictional military alliance of various alien species and serves as one of the primary antagonists in the Halo science fiction series. The Covenant are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation.
Halo: The Essential Visual Guide: July 4, 2011 [122] Guidebook Notes: An all-encompassing essential visual guide to the Halo universe. Halo: The Great Journey: The Art of Building Worlds: October 18, 2011 [123] Art book Notes: Art book celebrating the 10th anniversary of the franchise. [124] Awakening: The Art of Halo 4: November 6, 2012 [125 ...
Jul's Covenant eventually found Requiem, but were trapped outside for three years as depicted in the Halo 4 Terminals because the planet required the presence of a Reclaimer to open. In Halo 4, the Master Chief arrives at Requiem in the rear half of the Forward Unto Dawn and comes into conflict with Jul and his forces. The Master Chief's ...
Uprising tells a story set between the ending of the 2004 video game Halo 2 and the beginning of its sequel, Halo 3, as Earth is under attack by a collective of alien races known as the Covenant. The series was intended to be released and concluded before Halo 3 shipped on September 25, 2007, but the final issue did not appear until April 2009.
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The book's cover was designed by Sparth, an artist at 343 Industries known for his "futuristic vistas", [7] and who would later become a creative director at the company. [11] The artwork was adapted from concept art for Halo 4, [12] intended to capture the wondrous scope of the Forerunners. [7] Sparth and Gabriel Garza collaborated for ...