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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  3. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Since the late 1990s, the execution speed of Java programs improved significantly via introduction of just-in-time compilation (JIT) (in 1997 for Java 1.1), [2] [3] [4] the addition of language features supporting better code analysis, and optimizations in the JVM (such as HotSpot becoming the default for Sun's JVM in 2000).

  4. Network bridge - Wikipedia

    en.wikipedia.org/wiki/Network_bridge

    A network bridge is a computer networking device that creates a single, aggregate network from multiple communication networks or network segments. This function is called network bridging . [ 1 ] Bridging is distinct from routing .

  5. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

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  7. Bridging (programming) - Wikipedia

    en.wikipedia.org/wiki/Bridging_(programming)

    Apple was not willing to pay this performance penalty, so they implemented a scheme known as "toll-free bridging" to help reduce or eliminate this problem. [2] At the time, Java was becoming a major player in the programming world, and Apple also provided a Java bridging solution that was developed for the WebObjects platform. This was a more ...

  8. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    The default IP queue length is 1000, which is generally too large. Imagine a Wi-Fi base station having a speed of 20 Mbit/s and an average packet size of 750 byte. How large should the IP queue be? A voice over IP client should be able to transmit a packet every 20 ms. The estimated maximum number of packets in transit would then be:

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