Search results
Results from the WOW.Com Content Network
Amnesia: The Dark Descent is a 2010 survival horror adventure game developed and published by Frictional Games. It was first released on September 8, 2010, for Microsoft Windows , Mac OS X and Linux .
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...
Amnesia is an otome game; the player takes the role of a female character who can choose from a variety of male characters for her love interest.. In Amnesia, the male characters that the female character can interact with are based on the symbolic suit symbols from a card deck with the following storylines, commonly known as routes: Heart, Spade, Clover, Diamond and Joker.
Amnesia: A Machine for Pigs is a 2013 survival horror game developed by The Chinese Room and published by Frictional Games. Originally meant to be a mod, the game is an indirect sequel to Amnesia: The Dark Descent (2010), which was both developed and published by Frictional Games. While set in the same universe as the previous game, it features ...
Amnesia: The Bunker, like its predecessor, is a first-person survival horror video game. The game is set in World War I, and the player assumes control of French soldier Henri Clément. Henri is trapped in an underground bunker and hunted by a mysterious but photosensitive monster named "the Beast". To survive in the bunker, Henri must maintain ...
Amnesia: Rebirth is a 2020 survival horror video game developed and published by Frictional Games. It was released for Windows , Linux , and PlayStation 4 on 20 October 2020, for Amazon Luna on 22 October 2021, and for Xbox One and Xbox Series X/S on 20 October 2022.
Notable graphic adventure games of the 1980s ; Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980
A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the player, rather than being an objective source of information on how to progress through the game. [2]