Search results
Results from the WOW.Com Content Network
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
The first version, 1.0, was approved by VESA on 3 May 2006. [6] Version 1.1 was ratified on 2 April 2007, [7] and version 1.1a on 11 January 2008. [8] DisplayPort 1.0–1.1a allow a maximum bandwidth of 10.8 Gbit/s (8.64 Gbit/s data rate) over a standard 4-lane main link.
It provides a path between an Intel processor and an Intel southbridge on a computer motherboard which carries display data from the graphics controller (North Display) of the Intel processor package to the display connectors attached at some PCH (South Display) versions.
The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This series targets the market of low-cost graphics solutions.
Core i5 processor with integrated HD Graphics 2000. Intel Graphics Technology [4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU).
The new API will do away with automatic resource-management and pipeline-management tasks and allow developers to take full low-level control of adapter memory and rendering states. The display driver model from Windows 8.1 and Windows Phone have converged into a unified model for Windows 10. [43]
Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets".