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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.
This is a list of video games that use the technique of cel shading, ... Family Guy Video Game! PlayStation 2, PlayStation Portable, Xbox: High Voltage Software:
This article lists common shading algorithms used in computer graphics. ... video games, movies or technical illustrations, and include: Cel shading; Gooch shading;
An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.
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Pages in category "Video games with cel-shaded animation" The following 200 pages are in this category, out of approximately 343 total. This list may not reflect recent changes .
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