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A CD-i Donkey Kong game was developed by Riedel Software Productions between 1992 and 1993. [96] It was part of a deal that granted Philips the license to use Nintendo characters in CD-i games, which resulted in Hotel Mario (1993) and three The Legend of Zelda games (1993–1994). The Donkey Kong game was canceled. [96]
The first Donkey Kong game for the Nintendo 64, Diddy Kong Racing, a kart racing game, was released as Nintendo's major 1997 Christmas shopping season product. [58] Rare originally developed it as a sequel to its NES game R.C. Pro-Am (1988), but added Diddy Kong to increase its marketability. [59] It received favorable reviews and sold 4.5 ...
This is also Namco's first game to feature a 16-bit CPU making it the first 16-bit video game. [citation needed] Nintendo releases Donkey Kong Jr. and features Mario as the villain. 1983 Bally Midway releases Journey, the first game with digitized sprites. Astron Belt, the first laserdisc video game, is released by Sega.
Mario vs. Donkey Kong: A series of puzzle platformers where Mario, or toy versions thereof, is maneuvered through small levels. Mario vs. Donkey Kong (2004) Mario vs. Donkey Kong (2024 remake) [59] Mario & Luigi: A series of turn-based role-playing video games where both Mario and Luigi are concurrently controlled by the player.
Donkey Kong Land 2: Game Boy: Platform [79] Donkey Kong Country 3: Dixie Kong's Double Trouble! Super Nintendo Entertainment System [80] Killer Instinct Gold: Nintendo 64: Fighting [81] 1997 Blast Corps: Action [82] GoldenEye 007: First-person shooter [83] Donkey Kong Land III: Game Boy: Platform [84] Diddy Kong Racing: Nintendo 64: Rare ...
The Kong-Off is an annual competitive Donkey Kong tournament, [8] to date held from 2010 to 2019. The inaugural Kong-Off was won by Hank Chien in New Jersey. Jeff Willms won a small cash prize at the 2013 Kong-Off 3 tournament, [9] which was held in Denver between 22 competitors. [36]
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Its launch game list is Donkey Kong, Donkey Kong Junior, and Popeye. The console was intentionally designed to look like a toy, with a bright red-and-white color scheme and two hardwired gamepads that are stored visibly at the sides of the unit. It sold well in its early months, [10] at 500,000 units in its first two months. [11]