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A parallel universe, also known as an alternative universe, parallel world, parallel dimension, alternative reality, or alternative dimension, is a hypothetical universe co-existing with one's own, typically distinct in some way. [1] The sum of all potential parallel universes that constitute reality is often called the "multiverse".
A "3 ⁄ 4-inch pipe" in the Nominal Pipe Size system has no dimensions that are exactly 0.75 inches. A screw thread has a number of dimensions required to assure proper function but is referred to by a nominal size and a thread design family, for example " 1 ⁄ 4 inch, 20 threads per inch, Unified National Coarse."
For example, the dimension of a point is zero; the dimension of a line is one, as a point can move on a line in only one direction (or its opposite); the dimension of a plane is two, etc. The dimension is an intrinsic property of an object, in the sense that it is independent of the dimension of the space in which the object is or can be embedded.
The unit tesseract in a Cartesian coordinate system for 4-dimensional space has two opposite vertices at coordinates [0, 0, 0, 0] and [1, 1, 1, 1], and other vertices with coordinates at all possible combinations of 0 s and 1 s. It is the Cartesian product of the closed unit interval [0, 1] in each axis.
Geometric terms of location describe directions or positions relative to the shape of an object. These terms are used in descriptions of engineering, physics, and other sciences, as well as ordinary day-to-day discourse.
Port: the left side of the ship, when facing forward (opposite of "starboard"). [1] Starboard: the right side of the ship, when facing forward (opposite of "port"). [1] Stern: the rear of a ship (opposite of "bow"). [1] Topside: the top portion of the outer surface of a ship on each side above the waterline. [1] Underdeck: a lower deck of a ...
Definition: [7] The midpoint of two elements x and y in a vector space is the vector 1 / 2 (x + y). Theorem [ 7 ] [ 8 ] — Let A : X → Y be a surjective isometry between normed spaces that maps 0 to 0 ( Stefan Banach called such maps rotations ) where note that A is not assumed to be a linear isometry.
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.