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This is an accepted version of this page This is the latest accepted revision, reviewed on 1 March 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching
Karbon (formerly Karbon14, Kontour, and KIllustrator) is a vector graphics editor.It is a component of Calligra Suite, an integrated graphic art and office suite by KDE.The name is a play on KDE and the radioactive isotope Carbon-14.
Free software programmed in the C++ programming language. ... (vector graphics language) Audacious (software) ... Free Download Manager; FreeCAD;
A full microcomputer using the Z80 microprocessor, the Vector 1, [4] was introduced in 1977. There were several Vector Graphic models produced. The Vector 1+ had a floppy disk drive. [4] The Vector Graphic 3 had a fixed keyboard housed in a combined screen terminal and CPU case. The Vector Graphic 4 was a transitional 8-bit and 16-bit hybrid model.
First a mask is created, which includes one or more vector primitives or forms, i.e., circles, squares, TrueType fonts, Bézier curves, etc. Then source must be defined, which may be a color, a color gradient, a bitmap or some vector graphics, and from the painted parts of this source a die cut is made with the help of the above defined mask.
In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]
Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.