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Hot Wheels Stunt Track Driver is a racing video game developed by Semi Logic Entertainments and published by Mattel Media for Microsoft Windows. It is based on the Hot Wheels toy franchise, and was released on October 15, 1998.
During the fledgling Hot Wheels era, Mattel wanted to make sure that each of the cars could be used with any of the playsets and stunt track sets. Unfortunately, testing showed that this early version (now known among collectors as the Rear-Loader Beach Bomb , or "RLBB") was too narrow to roll effectively on Hot Wheels track or be powered by ...
Hot Wheels (video game) Hot Wheels Battle Force 5 (video game) Hot Wheels Extreme Racing; Hot Wheels Micro Racers; Hot Wheels Stunt Track Driver; Hot Wheels Turbo Racing; Hot Wheels Ultimate Racing; Hot Wheels Unleashed; Hot Wheels Unleashed 2: Turbocharged; Hot Wheels: Beat That! Hot Wheels: Burnin' Rubber; Hot Wheels: Stunt Track Challenge ...
The gameplay of Hot Wheels Track Attack revolves around the player racing a Hot Wheels car in a variety of events in order to unlock new cars, tracks and events. Players start with a small section of cars to race with and a limited number of events to compete in, but as players progress through the game, and earn medals for completing events, they unlock new cars, tracks, and events.
The winner takes home an extra $50,000 and gets their design turned into a real die-cast Hot Wheels toy that will be added to the Hot Wheels line for consumers to purchase. Mattel Global Head of Design for Hot Wheels, Tim Wu who makes the final decision on which die-casts get produced is the special guest judge. Nick's "Mardi Gras Mania", Jim's ...
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Hot Wheels: Stunt Track Challenge is a video game developed by Climax Brighton and published by THQ. It was released in November 2004 for PlayStation 2 , Xbox , and Microsoft Windows . It is the ninth installment in the Hot Wheels series of video games.
The G.I. Joe: A Real American Hero toyline was introduced by Hasbro in 1982, and lasted to 1994, producing well over 250 vehicles (i.e. in-universe are meant to move under their own power), and playsets (i.e. toys representing static bases of operation such as fortresses, or equipment such as artillery pieces).
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