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  2. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    Pattern blocks were developed, along with a Teacher's Guide to their use, [1] at the Education Development Center in Newton, Massachusetts as part of the Elementary Science Study (ESS) project. [5] The first Trial Edition of the Teacher's Guide states: "Work on Pattern Blocks was begun by Edward Prenowitz in 1963.

  3. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    Pattern blocks can also serve to provide students with an understanding of fractions; because pattern blocks are sized to fit to each other (for instance, six triangles make up a hexagon), they provide a concrete experiences with halves, thirds, and sixths. Adults tend to use pattern blocks to create geometric works of art such as mosaics.

  4. Patterns II - Wikipedia

    en.wikipedia.org/wiki/Patterns_II

    Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.

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    www.aol.com/games/play/masque-publishing/blocked-10

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    Instant Insanity is the name given by Parker Brothers to their 1967 version of a puzzle which has existed since antiquity, and which has been marketed by many toy and puzzle makers under a variety of names, including: Devil's Dice ; DamBlocks (Schaper); Logi-Qubes (Schaeffer); Logi Cubes (ThinkinGames); Daffy Dots (Reiss); Those Blocks (Austin ...

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Jenga - Wikipedia

    en.wikipedia.org/wiki/Jenga

    To begin the game, the blocks are stacked into a solid rectangular tower of 18 layers, with three blocks per layer. The blocks within each layer are oriented in the same direction, with their long sides touching, and are perpendicular to the ones in the layer immediately below. A plastic tray provided with the game can be used to assist in setup.

  9. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of physical mathematics manipulatives used in classrooms. [1] The goal of this technology is to allow learners to investigate, explore and derive mathematical concepts using concrete models. [2] [3]