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In analogy with the cross-section of a solid, the cross-section of an n-dimensional body in an n-dimensional space is the non-empty intersection of the body with a hyperplane (an (n − 1)-dimensional subspace). This concept has sometimes been used to help visualize aspects of higher dimensional spaces. [7]
This is an indexed list of the uniform and stellated polyhedra from the book Polyhedron Models, by Magnus Wenninger. The book was written as a guide book to building polyhedra as physical models. It includes templates of face elements for construction and helpful hints in building, and also brief descriptions on the theory behind these shapes.
A polyhedron with 2n kite faces around an axis, with half offsets tetragonal trapezohedron: Cone: Tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex: A right circular cone and an oblique circular cone Cylinder: Straight parallel sides and a circular or oval cross section
A central cross section of a regular tetrahedron is a square. The two skew perpendicular opposite edges of a regular tetrahedron define a set of parallel planes. When one of these planes intersects the tetrahedron the resulting cross section is a rectangle. [11] When the intersecting plane is near one of the edges the rectangle is long and skinny.
Net templates are then made. One way is to copy templates from a polyhedron-making book, such as Magnus Wenninger's Polyhedron Models, 1974 (ISBN 0-521-09859-9). A second way is drawing faces on paper or with computer-aided design software and then drawing on them the polyhedron's edges. The exposed nets of the faces are then traced or printed ...
In geometry, a uniform polyhedron is a polyhedron which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent, and the polyhedron has a high degree of reflectional and rotational symmetry.
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For example, in a polyhedron (3-dimensional polytope), a face is a facet, an edge is a ridge, and a vertex is a peak. Vertex figure : not itself an element of a polytope, but a diagram showing how the elements meet.