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A smug villager. The first Animal Crossing villager to have heterochromia. Noted by outlets as being especially popular in the game's trading and exchange economy. [22] [23] [24] Wardell ナッティー (Nattei) Manatee: A worker at Paradise Planning. Appears in Happy Home Paradise. Wilbur ロドリー (Rodrī) Dodo An Aircraft pilot for Dodo ...
The Animal Crossing games have garnered positive responses. [8] [9] [10] The first four main series games are among the best-selling video games for their respective consoles. Animal Crossing has sold 2.71 million copies, [g] Wild World 11.75 million, [43] City Folk 3.38 million, [45] New Leaf 13.04 million, [47] and Happy Home Designer 3.04 ...
Raymond, like other villagers in Animal Crossing, was designed with the intention of making players want to "interact with them [and] watch what they are doing."Raymond shares roughly the same silhouette base as all cat villagers, done so to ensure that players can identify them easily as cats.
Animal Crossing: New Horizons [b] is a 2020 social simulation game developed and published by Nintendo for the Nintendo Switch; it is the fifth main entry in the Animal Crossing series. In New Horizons , the player controls a character who moves to a deserted island after purchasing a getaway package from Tom Nook , accomplishes assigned tasks ...
Download as PDF; Printable version; ... Animal Crossing characters (1 C, 7 P) V. Animal Crossing video games (8 P) Pages in category "Animal Crossing"
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Tom Nook, known in Japan as Tanukichi (たぬきち), [1] is a fictional character in the Animal Crossing series who operates the village store (or the Resident Services building in Animal Crossing: New Horizons). He first appeared in the Nintendo 64 game Dōbutsu no Mori, released in Europe and North America on the GameCube as Animal Crossing.
A screenshot of the overworld, featuring the player's character. The game features graphics from the Nintendo 64 version. Animal Crossing is a social simulation game, dubbed a "communication game" by Nintendo. [5] It is open-ended, and the player's character can live a separate life with very little set plot or mandatory tasks. Players assume ...