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RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
A current version can be downloaded from the Internet, and some Linux distributions contain it in their repositories. The 4 October 2013 beta Nvidia GeForce driver 331.13 supports the EGL interface, enabling support for Wayland in conjunction with this driver. [33] [34] Nvidia's free and open-source driver is named nv. [35]
www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
Superposition and other benchmarks by Unigine are often used by hardware reviewers to measure graphics performance (PCMag, [1] [2] [3] Digital Trends, [4] [5] [6] Lifewire [7] [8] [9] and others) and by overclockers for online and offline competitions in GPU overclocking.
The tool is a GPU-accelerated genome analysis toolkit, which leveraged graphics processing power to take a process that previously took days, but that through its use can be accomplished in just a ...
Driver 368.81 is the last driver to support Windows XP/Windows XP 64-bit. [citation needed] Windows XP 32-bit: 368.81 driver download; Windows XP 64-bit: 368.81 driver download; 32-bit drivers for 32-bit operating systems were discontinued after the release of driver 391.35 in March 2018. [99]
The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.