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  2. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  3. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...

  4. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    A number of different joystick adapters have been constructed for use with the C64. The Classical Games / Protovision adapter is by far supported by the largest number of games. While building instructions are available for most of the adapters, a few adapters are also available commercially.

  5. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    Using original IBM formula, Time = 24.2 μs + 0.011 (r) μs [23] and assuming 100Kohm potentiometers this process can take up to 1.1ms per readout, or over 60ms if we decide to read joystick position 60 times a second. This significant overhead was the reason why using original Gameport on the PC could consume up to 10% of CPU time independent ...

  6. Namco Arcade Stick - Wikipedia

    en.wikipedia.org/wiki/Namco_Arcade_Stick

    Namco PlayStation games such as Tekken, Soul Edge and Namco Museum Encore are labelled as compatible with the peripheral. [3] It is also compatible with the PlayStation 3 upon use of a PS2 to PC USB adapter. Functionality was expanded on the PlayStation 3 upon the 2.0 firmware update.

  7. File:Commodore 64 - Joystickports, EinAus-Schalter ...

    en.wikipedia.org/wiki/File:Commodore_64...

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  8. List of Wii games with traditional control schemes - Wikipedia

    en.wikipedia.org/wiki/List_of_Wii_games_with...

    The Classic Controller (left) is designed to be connected to the Wii Remote (right) expansion port. GameCube ports on the top of the Wii unit. This is a list of Wii games with traditional control schemes.

  9. Powerplay Cruiser - Wikipedia

    en.wikipedia.org/wiki/Powerplay_Cruiser

    Pastel green body, with pastel yellow fire buttons, pastel pink joystick shaft and pastel blue torque controller The internal structure of a Cruiser joystick. The Powerplay Cruiser was a joystick released in 1986, during the time that the Atari ST, ZX Spectrum, Commodore 64 and Commodore Amiga were all popular home computers.