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Game Informer (GI) [a] was an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter. [5] [6] It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to ...
The GameStop-owned magazine published a memo Friday morning titled, “The Final Level: Farewell from Game Informer.” “After 33 thrilling years of bringing you the latest news, reviews and ...
Game Informer Issue Year Month Game Reviews Features Other Contact 1–74 75 1999 July Nintendo 64: Donkey Kong 64, Duke Nukem: Zero Hour, Kobe Bryant in NBA Courtside 2, Perfect Dark, Pokémon Stadium, Quake II, Quarterback Club 2000, World Driver Championship, WWF Attitude PlayStation: Blitz 2000, Dino Crisis, Fear Factor, Fighting Force 2, Hot Wheels, Jade Cocoon, Jet Moto 3, Legend of Mana ...
Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter [1] and RePlay, [2] home entertainment magazines like Video, [3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.
Computer Game Review. Review archive 1995—1996; Computer Games Magazine / Computer Games Strategy Plus. Early homepage; Early archive mid-1990s—1997
In 2009, Chris Stead re-signed with Derwent Howard to launch an Australian edition of Game Informer magazine. [5] The magazine picked up the 2011 [6] and 2012 [7] Australian Magazine Award for the Computing & Games category, and the 2013 MCV Pacific Award for Print Publication of the Year. [8] In January 2014, Stead left after completing the ...
Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.
In June 2008, Game Informer magazine named Phoenix the second best videogame-related book of all time. Phoenix follows a chronological approach to the history of videogames. Nearly every chapter represents one year (with the exception of Chapter 1, which covers the years 1947 through 1970, Chapter 2, which represents the years 1970–1972, and ...