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  2. 108 “Are You Smarter Than A 5th Grader?” Questions For Your ...

    www.aol.com/108-smarter-5th-grader-questions...

    Hosted by comedian Jeff Foxworthy, the original show asked adult contestants to answer questions typically found in elementary school quizzes with the help of actual fifth-graders as teammates ...

  3. 140 awesome 'Would You Rather' questions to get your kids ...

    www.aol.com/news/rather-questions-kids-191846805...

    These "Would You Rather" questions for kids can provide a learning opportunity, spark important conversations or be an integral part of a fun family game night. 140 awesome 'Would You Rather ...

  4. Are You Smarter than a 5th Grader? - Wikipedia

    en.wikipedia.org/wiki/Are_You_Smarter_than_a_5th...

    Each question is presented as either a multiple choice question of three answers, a true-or-false question, or a short-answered question, in which a contestant must answer it correctly in order to progress on to the next question. Throughout the game, the contestant can choose to walk away, or in this case, "drop out of school," and leave with ...

  5. Are You Smarter than a 5th Grader? (American game show)

    en.wikipedia.org/wiki/Are_You_Smarter_than_a_5th...

    Prior to the show, the children are provided with workbooks which contain a variety of material, some of which could be used in the questions asked in the game. [20] [21] The player chooses one to be their "classmate", who stands at the adjacent podium and also answers each question secretly in writing. Each child acts as the classmate for two ...

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    When the teacher asks a question related to a topic that has been taught, students will write their answers individually within 60 seconds. 3- "Think-pair-share" is a method that has been used to walk students through three ways of learning. First, every student will come up with an answer regarding a question presented by the instructor.

  7. Heads up, seven up - Wikipedia

    en.wikipedia.org/wiki/Heads_up,_seven_up

    The game then starts again. [3] [4] Participants who guess later in the seven have an advantage, especially if one or more pickers have been eliminated. To make the game fair, the teacher can alternate the order in which the participants are called each time (such as from the front of the classroom to back, or left to right, or some other ...

  8. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...

  9. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    TBL is resource efficient. In digitally-enabled classroom settings, the use of TBL cuts the amount of paper used for the lesson. Instructors also do not need to prepare the materials in hardcopy and can easily make changes to the questions to be discussed in class, remotely or on the go.

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