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Willard Stanton Small (August 24, 1870 – 1943) was an experimental psychologist. Small was the first person to use the behavior of rats in mazes as a measure of learning. [1] In 1900 and 1901, he published journal two of three in "Experimental Study of the Mental Processes of the Rat" in the American Journal of Psychology. [2]
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal.
The fifteen puzzle has been computerized (as puzzle video games) and examples are available to play for free online from many Web pages. It is a descendant of the jigsaw puzzle in that its point is to form a picture on-screen. The last square of the puzzle is then displayed automatically once the other pieces have been lined up.
Perplexus, originally released as Superplexus, is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning it, players try to maneuver a small steel ball through a complex maze along narrow plastic tracks. The maze has many steps (varying across puzzles).
The Maze (2010 film) House of mirrors; Mizmaze; Mohonk Mountain House; N. Nokkakivi; P. Paultons Park; ... This page was last edited on 29 August 2020, at 19:20 (UTC).
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
A style of pen-and-paper picture maze popularized by Japanese publisher Nikoli, known as ukidashi meiro or PictoMazes, involves solving a maze puzzle in the regular way, drawing a path from the entrance to exit of the puzzle, avoiding the dead ends. The shape of this shortest path - particularly if emphasized by coloring in the grid squares ...
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