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  2. Stanford Mobile Inquiry-based Learning Environment - Wikipedia

    en.wikipedia.org/wiki/Stanford_Mobile_Inquiry...

    Students using the Stanford Mobile Inquiry-based Learning Environment in Ghana. Stanford Mobile Inquiry-based Learning Environment (SMILE) [1] is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying ...

  3. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    SMOCs (synchronous massive online courses): unlimited in the number of participants, in which students participate synchronously and in real-time. SPOCs (small private online courses) number of students is limited, learning takes place in an asynchronous manner.

  4. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Student can e-mail or post questions, add their opinions to peer-discussions, and check official websites for pertinent information. Through online learning communities of teachers and peers, students can build relationships with other users and establish a sense of both connectedness and belonging.

  5. Pandemic Learning Loss is Real: Here’s Why Parents ... - AOL

    www.aol.com/pandemic-learning-loss-real-why...

    After being guinea pigs in the Great Education Experiment of 2020 (i.e., remote learning), parents, teachers and students all breathed a collective sigh of relief (into their masks, of course ...

  6. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    Augmented learning allows for real time answers to student's quizzes and tests that provide feedback quicker than in class discussion. This type of feedback also allows for students to move through the class at their own pace. If an answer is correct the student may move on to new and more challenging questions.

  7. Synchronous learning - Wikipedia

    en.wikipedia.org/wiki/Synchronous_learning

    Synchronous communication in distance education began long before the advent of the use of computers in synchronous learning. After the very early days of distance education, when students and instructors communicated asynchronously via the post office, synchronous forms of communication in distance education emerged with broadcast radio and television. [6]

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

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