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  2. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand. [1]

  3. Pretty Girls (video game series) - Wikipedia

    en.wikipedia.org/wiki/Pretty_Girls_(video_game...

    The first game, Mahjong Pretty Girls Battle, was released worldwide on the Steam platform for PCs on January 22, 2015. It is an authentic 4-player mahjong game against AI and there are a total of 23 "kawaii" characters to choose from, all fully voiced.

  4. Girls Make Games - Wikipedia

    en.wikipedia.org/wiki/Girls_Make_Games

    Initially, Girls Make Games was a program run by LearnDistrict, delaying the development of their own video game projects, only later becoming a distinct organisation. [2] [6] Shabir says her ultimate aim with the organization is to make itself obsolete, with the games industry containing a significant proportion of women. [1]

  5. Girls' video games - Wikipedia

    en.wikipedia.org/wiki/Girls'_video_games

    Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [1] [2] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    It has been suggested that developers can learn what girls want in a game by observing similarities in how different girl teams will react to and modify a game if given the opportunity. [84] The Casio Loopy, created by Casio and released in October 1995 in Japan, was unique in that the marketing for it was completely targeted to female gamers ...

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