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  2. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  3. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  4. Glossary of computer science - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_science

    Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...

  5. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [ 1 ] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics , with further 2D and 3D variants.

  6. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    The term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound". [2] Typically, the term computer graphics refers to several different things: the representation and manipulation of image data by a computer; the various technologies used to create and manipulate images

  7. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, The Psychology of Human–Computer Interaction. The first known use was in 1975 by Carlisle. [ 1 ] The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended ...

  8. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    It is an interdisciplinary field spanning computer science, psychology, and cognitive science. [1] While some core ideas in the field may be traced as far back as to early philosophical inquiries into emotion , [ 2 ] the more modern branch of computer science originated with Rosalind Picard 's 1995 paper [ 3 ] on affective computing and her ...

  9. Character computing - Wikipedia

    en.wikipedia.org/wiki/Character_computing

    Character computing is a trans-disciplinary field of research at the intersection of computer science and psychology. [1] It is any computing that incorporates the human character within its context. Character is defined as all features or characteristics defining an individual and guiding their behavior in a specific situation.