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Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.
Charles Peirce reviewed Rifts Conversion Book in White Wolf #35 (March/April, 1993), rating it a 4 out of 5 and stated that "The Rifts Conversion Book is a very good resource for any Rifts Campaign. This book will probably be most enjoyable to those people who have not seen this information elsewhere, providing the most new ideas and information.
Charles Peirce reviewed Triax and The NGR in White Wolf #48 (Oct., 1994), rating it a 3 out of 5 and stated that "If you need lots of equipment, this is a good buy. The new classes aren't spectacular, and most of the gargoyle information can be extrapolated from other sources."
Palladium Books is a publisher of role-playing games (RPGs) best known for its Rifts series (1990–present). Palladium was founded April 1981 in Detroit, Michigan, by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan.
Shannon Appelcline explained that for Palladium with Rifts, "their success was not just financial. Some of the Rifts books were also critically acclaimed for the vibrant backgrounds, such as Rifts Dimension Book 1: Wormwood (1993), a dark fantasy realm co-authored by comic author and artists Tim Truman and Flint Henry."
Bill Coffin (born September 17, 1970) is a writer of novels and role-playing games in the fantasy and science fiction genres. Perhaps best known for his work at Palladium Books from July 1998 through May 2002, he made significant contributions to several of Palladium's game series, most notably Palladium Fantasy, but also Heroes Unlimited and Rifts, and created his own game, Systems Failure.
In the October 1996 edition of Dragon, Rick Swan called the book "an elaborate treatise on one of the Rifts game's most popular character classes." He concluded that the book "provides more Juicer info than a casual Rift-er like me will ever need. But I have to admit, I loved the sports section." [4]
Charles Peirce reviewed Rifts World Book Two: Atlantis in White Wolf #35 (March/April, 1993), rating it a 2 out of 5 and stated that "Whether or not you like Atlantis will depend on what you want. If you feel the need to populate the Rifts world with yet more monsters, magic and weaponry, then definitely purchase this book. If not, definitely ...
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