enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  3. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes.

  4. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. [1]

  5. Gilbert–Johnson–Keerthi distance algorithm - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Johnson–Keerthi...

    GJK algorithms are often used incrementally in simulation systems and video games. In this mode, the final simplex from a previous solution is used as the initial guess in the next iteration, or "frame". If the positions in the new frame are close to those in the old frame, the algorithm will converge in one or two iterations.

  6. Crash simulation - Wikipedia

    en.wikipedia.org/wiki/Crash_simulation

    Crash simulations are used to investigate the safety of the car occupants during impacts on the front end structure of the car in a "head-on collision" or "frontal impact", the lateral structure of the car in a “side collision” or “side impact”, the rear end structure of a car in a "rear-end collision" or “rear impact”, and the roof structure of the car when it overturns during a ...

  7. Easy Java Simulations - Wikipedia

    en.wikipedia.org/wiki/Easy_Java_Simulations

    The generated Java or JavaScript code can, in terms of efficiency and sophistication, be taken as the creation of a professional programmer. EJSS is written in the Java programming language and the created simulations are in Java or JavaScript. Java Virtual Machines (JVM) are available for many different platforms; a platform for which a JVM is ...

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...

  9. Mobile simulator - Wikipedia

    en.wikipedia.org/wiki/Mobile_Simulator

    The mobile simulator allows the user to use features and run applications on the virtual mobile on their computer as though it was the actual mobile device. [1] A mobile simulator lets you test a website and determine how well it performs on various types of mobile devices. A good simulator tests mobile content quickly on multiple browsers and ...