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Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
This list is incomplete; you can help by adding missing items. ( January 2015 ) The following list contains a list of computer programs that are built to take advantage of the OpenCL or WebCL heterogeneous compute framework .
Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),
These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.
Retained mode in computer graphics is a major pattern of API design in graphics libraries, [1] in which . the graphics library, instead of the client, retains the scene (complete object model of the rendering primitives) to be rendered and
A unique feature of the library is its abstraction layer of the browser rendering model. The library uses Ajax for communicating with Ajax-capable browsers, while using plain HTML form post-backs for other user agents (for accessibility and search engines). Using a progressive bootstrap method, the user interface is initially rendered as plain ...
Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...