enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Tacking (sailing) - Wikipedia

    en.wikipedia.org/wiki/Tacking_(sailing)

    Once the ship has come about, the remaining sails are adjusted to align properly with the new tack. Because square-rigger masts are more strongly supported from behind than from ahead, tacking is a dangerous procedure in strong winds. The ship may lose forward momentum (become caught in stays) and the rigging may fail from the wind coming from ...

  3. Stays (nautical) - Wikipedia

    en.wikipedia.org/wiki/Stays_(nautical)

    extends to the ship's stem. The mizzenstay stretches to a collar on the main-mast, immediately above the quarterdeck. fore-topmast stay goes to the end of the bowsprit, a little beyond the forestay, on which the fore-topmast staysail runs on hanks. main-topmast stay attaches to the hounds of the foremast, or comes on deck. mizzen-topmast stay

  4. Survivalcraft - Wikipedia

    en.wikipedia.org/wiki/Survivalcraft

    Players in Survivalcraft collect items and craft tools; here, a character is holding an axe with an inventory consisting of a compass, iron axe, and bomb.. Survivalcraft is a three-dimensional (3D) sandbox game that is set on a deserted island.

  5. Tack (sailing) - Wikipedia

    en.wikipedia.org/wiki/Tack_(sailing)

    A tack is the windward side of a sailing craft (side from which the wind is coming while under way)—the starboard or port tack. Generally, a craft is on a starboard tack if the wind is coming over the starboard (right) side with sails on port (left) side. Similarly, a craft is on a port tack if the wind is coming over the port (left).

  6. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    Core Keeper is a top-down sandbox game based around survival and crafting mechanics similar to games such as Minecraft and Terraria. [3] It can be played single-player or cooperatively with up to eight players. [3] [4] Players also have the ability to host a server which anyone can join at any time up to a maximum of eight players.

  7. Clewlines and buntlines - Wikipedia

    en.wikipedia.org/wiki/Clewlines_and_buntlines

    Clewlines and buntlines are lines used to handle the sails of a square rigged ship. The leechlines are clearly visible running inwards and upwards from the edges of the sail. The buntlines up the front of the sail can be seen too, but their run to the blocks on the shrouds is obscured because the sail is set on a lifting yard.

  8. Tack (square sail) - Wikipedia

    en.wikipedia.org/wiki/Tack_(square_sail)

    The ship is close-hauled and the sail is now controlled by the tack rather than the sheet. The tack of a square-rigged sail is a line attached to its lower corner. [1] This is in contrast to the more common fore-and-aft sail, whose tack is a part of the sail itself, the corner which is (possibly semi-permanently) secured to the vessel.

  9. Jib - Wikipedia

    en.wikipedia.org/wiki/Jib

    A large square-rigged ship typically has four jibs, but could have as many as six. [3] [4] From forward to aft, these sails are called: Jib of jibs; Spindle jib; Flying jib; Outer jib; Inner jib; Fore staysail. [3] [4] The first two were rarely used except by clipper ships in light winds and were usually set flying.