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  2. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .

  3. Maxillary first molar - Wikipedia

    en.wikipedia.org/wiki/Maxillary_first_molar

    The right permanent maxillary first molar is known as "16". The left permanent maxillary first molar is known as "26". Deciduous maxillary first molar notation. In the universal numbering system, an uppercase letter is used to identify the tooth. The right deciduous maxillary first molar is known as "B", and the left one is known as "I".

  4. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    The first user research employee in the video game industry was Carol Kantor, who was employed by Atari, Inc. in 1976. Prior to this, the company had evaluated their games primarily via coin-collection data, however playtesting became a core method by which Atari evaluated the commercial viability of new games. [2]

  5. Lewis offset - Wikipedia

    en.wikipedia.org/wiki/Lewis_offset

    Mandibular right first molar. The Lewis offset is a term for the portion of the central groove on a permanent mandibular first molar which lies between the two central pits. It was named for long time dental anatomy instructor Dr. Christopher S. Lewis, a Mercer Island, WA dentist.

  6. Mandibular first molar - Wikipedia

    en.wikipedia.org/wiki/Mandibular_first_molar

    The international notation has a different numbering system than the previous two, and the right permanent mandibular first molar is known as "46", and the left one is known as "36". Mandibular permanent first molars usually have four pulp horns. The first molar is usually the first permanent tooth to erupt at 6–7 years and has adult undertones.

  7. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]

  8. Human tooth - Wikipedia

    en.wikipedia.org/wiki/Human_tooth

    The maxillary teeth are the maxillary central incisors (teeth 8 and 9 in the diagram), maxillary lateral incisors (7 and 10), maxillary canines (6 and 11), maxillary first premolars (5 and 12), maxillary second premolars (4 and 13), maxillary first molars (3 and 14), maxillary second molars (2 and 15), and maxillary third molars (1 and 16).

  9. Maxillary first premolar - Wikipedia

    en.wikipedia.org/wiki/Maxillary_first_premolar

    The right permanent maxillary first premolar is known as "5", and the left one is known as "12". In the Palmer notation, a number is used in conjunction with a symbol designating in which quadrant the tooth is found. For this tooth, the left and right first premolars would have the same number, "4", but the right one would have the symbol ...