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  2. Isotropic coordinates - Wikipedia

    en.wikipedia.org/wiki/Isotropic_coordinates

    The defining characteristic of an isotropic chart is that its radial coordinate (which is different from the radial coordinate of a Schwarzschild chart) is defined so that light cones appear round. This means that (except in the trivial case of a locally flat manifold), the angular isotropic coordinates do not faithfully represent distances ...

  3. TenZ - Wikipedia

    en.wikipedia.org/wiki/TenZ

    TenZ (born May 5, 2001), is a Canadian online streamer and former professional Valorant and Counter-Strike: Global Offensive player. [ 3 ] [ 4 ] [ 5 ] He began his esports career in October 2019 as a Counter-Strike: Global Offensive player for Cloud9 .

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  5. Gaussian polar coordinates - Wikipedia

    en.wikipedia.org/wiki/Gaussian_polar_coordinates

    A third choice is the Gaussian polar chart, which correctly represents radial distances, but distorts transverse distances and angles. There are other possible charts; the article on spherically symmetric spacetime describes a coordinate system with intuitively appealing features for studying infalling matter.

  6. Atlas (topology) - Wikipedia

    en.wikipedia.org/wiki/Atlas_(topology)

    When a coordinate system is chosen in the Euclidean space, this defines coordinates on : the coordinates of a point of are defined as the coordinates of (). The pair formed by a chart and such a coordinate system is called a local coordinate system , coordinate chart , coordinate patch , coordinate map , or local frame .

  7. RGB color spaces - Wikipedia

    en.wikipedia.org/wiki/RGB_color_spaces

    RGB use in color space definitions employ primaries (and often a white point) based on the RGB color model, to map to real world color. Applying Grassmann's law of light additivity, the range of colors that can be produced are those enclosed within the triangle on the chromaticity diagram defined using the primaries as vertices. [3]

  8. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .

  9. Correlated color temperature - Wikipedia

    en.wikipedia.org/wiki/Correlated_color_temperature

    Although the CCT can be calculated for any chromaticity coordinate, the result is meaningful only if the light source somewhat approximates a Planckian radiator. [21] The CIE recommends that "The concept of correlated color temperature should not be used if the chromaticity of the test source differs more than Δ uv = 5×10 −2 from the ...