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  2. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    The Standard C++ syntax for a non-placement new expression is [2]. new new-type-id ( optional-initializer-expression-list). The placement syntax adds an expression list immediately after the new keyword.

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    This requests a memory buffer from the free store that is large enough to hold a contiguous array of N objects of type T, and calls the default constructor on each element of the array. Memory allocated with the new[] must be deallocated with the delete[] operator, rather than delete. Using the inappropriate form results in undefined behavior ...

  4. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    If the object was created as an automatic variable, its lifetime ends and the destructor is called automatically when the object goes out of scope. Because C++ does not have garbage collection, if the object was created with a new statement (dynamically on the heap ), then its destructor is called when the delete operator is applied to a ...

  5. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    The void pointer, or void*, is supported in ANSI C and C++ as a generic pointer type. A pointer to void can store the address of any object (not function), [a] and, in C, is implicitly converted to any other object pointer type on assignment, but it must be explicitly cast if dereferenced.

  6. Operators in C and C++ - Wikipedia

    en.wikipedia.org/wiki/Operators_in_C_and_C++

    All the operators (except typeof) listed exist in C++; the column "Included in C", states whether an operator is also present in C. Note that C does not support operator overloading. When not overloaded, for the operators && , || , and , (the comma operator ), there is a sequence point after the evaluation of the first operand.

  7. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In C++, objects are created on the stack when the constructor is invoked without the new operator, and created on the heap when the constructor is invoked with the new operator. Stack objects are deleted implicitly when they go out of scope, while heap objects must be deleted implicitly by a destructor or explicitly by using the delete operator.

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".