enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    The latest OpenGL specification 4.6 was released in 2017 after a three-year break, and was limited to inclusion of eleven existing ARB and EXT extensions into the core profile. [ 8 ] Active development of OpenGL was dropped in favor of the Vulkan API, released in 2016, and codenamed glNext during initial development.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  4. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    The OpenGL ES 3.1 specification [19] was publicly released in March 2014. New functionality in OpenGL ES 3.1 includes: [20] Compute shaders; Independent vertex and fragment shaders; Indirect draw commands; OpenGL ES 3.1 is backward compatible with OpenGL ES 2.0 and 3.0, thus enabling applications to incrementally incorporate new features.

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    Mesa 13 brought Intel support for OpenGL 4.4 and 4.5 (all Features supported for Intel Gen 8+, Radeon GCN, Nvidia (Fermi, Kepler), but no Khronos-Test for 4.5-Label) and experimental AMD Vulkan 1.0 support through the community driver RADV. OpenGL ES 3.2 is possible with Intel Skylake (Gen9). [9] 1st stable version of 2017 is 17.0 (new year ...

  6. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs.

  7. List of computer standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_standards

    Download as PDF; Printable version; ... (UEFI) specification 2.3.1 [10] 2011/04/08 UEFI Shell Specification 2.0 ... OpenGL: 4.0 [15] 2010/03/11 OpenGL ES: 2.0 2007/03

  8. OpenGL SC - Wikipedia

    en.wikipedia.org/wiki/OpenGL_SC

    OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0. [2] OpenGL SC 1.0 is based on, and roughly equivalent to, OpenGL 1.3. Equivalence is not strictly maintained, and features not in the original API specification were added, such as display lists. [3]

  9. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Initial specifications stated that Vulkan drivers can be implemented on any hardware that supports OpenGL ES 3.1 or OpenGL 4.x and up. [83] As Vulkan support requires new graphics drivers, this does not necessarily imply that every existing device that supports OpenGL ES 3.1 or OpenGL 4.x will have Vulkan drivers available.