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Wulfgar followed Bruenor and Drizzt in their campaign for Mithral Hall and struggle against assassin Artemis Entreri. After Mithral Hall was conquered, Wulfgar resided there. His barbarian attitude, chauvinism, and jealousy led to a rift between Catti-brie, Drizzt, and himself. He also became hostile towards Drizzt and Cattie-brie after being ...
The adventure itself is a nice blend of ancient mystery, cosmic horror and under-water exploration. Unlike other D&D adventures books Call of the Netherdeep finds the balance between an open world and getting your players to engage with the story.
Her sources have tracked the Soulmonger to the ancient jungles of Chult. At its core, Tomb of Annihilation follows a classic quest structure. The party has an objective, a deadline—Silvane is slowly dying, so each day the party spends exploring brings her closer to permanent death—and a sprawling expanse of dangerous wilderness stands in ...
To transition the Forgotten Realms from first edition AD&D to the ruleset's second edition, a story involving the gods being cast down was planned by TSR management from the top-down and started with Hall of Heroes (1989) and continued with a three-adventure Avatar series (1989) and a three-novel Avatar series (1989), and some stories in the ...
Faerûn (/ f eɪ ˈ r uː n / fay-ROON) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in ...
Also known as "the Dead", they believe that the life people live in now is a false state of existence, that there is a state of "True Death" which can only be accomplished by denying one's emotions, physical wants and needs (a conception similar to eternal oblivion, but also conceivably to Nirvana).
Hall commented that "alongside these kinds of damning in-game consequences comes plenty of talk about consent. Van Richten’s Guide includes an entire chapter on the concept, and fully brings concepts like the X-Card into modern D&D, even including creator John Stavropoulos among its authors". [ 8 ]
Night of the Walking Dead: 1-3 Bill Slavicsek 1992 1st Grand Conjunction Campaign Module or stand alone RQ2 9364 Thoughts of Darkness: 12-15 David Wise 1992 RQ3 9375 From the Shadows: 9-12 Bruce Nesmith 1992 5th Grand Conjunction Campaign Module (Can be played as a predecessor to RM1 Roots of Evil or as a stand alone)