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PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II.The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame.
The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces.
In the first years of its existence, SPI produced several tank combat wargames, including PanzerBlitz (1970), Combat Command (1972) and KampfPanzer (1973). SPI game designers Jim Dunnigan and Redmond A. Simonsen took elements from each of the three previous games and produced Desert War, [2] a non-historical game of desert combat, which was published in 1973.
Panzer, subtitled "A Tactical Game of Armored Combat on the Eastern Front, 1941-1945", is a board wargame published by Yaquinto Publications in 1979 that simulates Eastern Front combat between Axis forces and the Soviet Union during World War II. A version was released by Excalibre Games in 1993.
Adaptation of the Avalon Hill board game, 1830. 5th Fleet: 1994 Achtung Spitfire! 1997 Andromeda Conquest: 1982 Avalon Hill's Advanced Civilization: 1995 B-1 Nuclear Bomber: 1981 Cave Wars: 1996 Computer Acquire: 1983 Adaptation of the Avalon Hill Board Game, Acquire. 1983 version was for Atari 400/800, Apple II/II Plus, Pet 2001 and TRS-80 ...
The concept was introduced in PanzerBlitz, though the number of configurations was low.This is the moment when "geo-morphic" gets in wargaming its peculiar meaning. The back of the game box described among the contents a “three section ‘Geo-Morphic’ mapboard which can be rearranged to form dozens of different terrain configurations”.
PanzerBlitz How To Make War James F. Dunnigan (born August 8, 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City .
The game is played on a hex grid game map. Units and other markers are made out of 2/3-inch × 2/3-inch cardboard counters. The game also features a phased turn system where each player may alternately move and fire with some of his units on the map until all are done or the "fog of war" optional rule ends the game turn.