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  2. Bicycle and motorcycle geometry - Wikipedia

    en.wikipedia.org/.../Bicycle_and_motorcycle_geometry

    Increasing the rotational inertia of the front wheel by increasing the speed of the vehicle and the rotational speed of the wheel will tend to counter the wheel flop effect. A certain amount of wheel flop is generally considered to be desirable. Bicycle Quarterly magazine states, "A bike with too little wheel flop will be sluggish in its ...

  3. Wheel theory - Wikipedia

    en.wikipedia.org/wiki/Wheel_theory

    A diagram of a wheel, as the real projective line with a point at nullity (denoted by ⊥). A wheel is a type of algebra (in the sense of universal algebra) where division is always defined. In particular, division by zero is meaningful. The real numbers can be extended to a wheel, as can any commutative ring.

  4. Flip (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Flip_(mathematics)

    In algebraic geometry, flips and flops are codimension-2 surgery operations arising in the minimal model program, given by blowing up along a relative canonical ring. In dimension 3 flips are used to construct minimal models, and any two birationally equivalent minimal models are connected by a sequence of flops.

  5. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    The intention of Ackermann geometry is to avoid the need for tyres to slip sideways when following the path around a curve. [2] The geometrical solution to this is for all wheels to have their axles arranged as radii of circles with a common centre point. As the rear wheels are fixed, this centre point must be on a line extended from the rear axle.

  6. Toe (automotive) - Wikipedia

    en.wikipedia.org/wiki/Toe_(automotive)

    This can be contrasted with steer, which is the antisymmetric angle, i.e. both wheels point to the left or right, in parallel (roughly). Negative toe, or toe out, is the front of the wheel pointing away from the centreline of the vehicle. Positive toe, or toe in, is the front of the wheel pointing towards the centreline of the vehicle. [2]

  7. Wheel graph - Wikipedia

    en.wikipedia.org/wiki/Wheel_graph

    A wheel graph with n vertices can also be defined as the 1-skeleton of an (n – 1)-gonal pyramid. Some authors [1] write W n to denote a wheel graph with n vertices (n ≥ 4); other authors [2] instead use W n to denote a wheel graph with n + 1 vertices (n ≥ 3), which is formed by connecting a single vertex to all vertices of a cycle of ...

  8. Roulette (curve) - Wikipedia

    en.wikipedia.org/wiki/Roulette_(curve)

    Cycloid - curve generated by a rotating point on a wheel Epitrochoid - Wheel rotating around a wheel . In the differential geometry of curves, a roulette is a kind of curve, generalizing cycloids, epicycloids, hypocycloids, trochoids, epitrochoids, hypotrochoids, and involutes. On a basic level, it is the path traced by a curve while rolling on ...

  9. Aristotle's wheel paradox - Wikipedia

    en.wikipedia.org/wiki/Aristotle's_wheel_paradox

    Aristotle's wheel paradox is a paradox or problem appearing in the pseudo-Aristotelian Greek work Mechanica. It states as follows: A wheel is depicted in two-dimensional space as two circles . Its larger, outer circle is tangential to a horizontal surface (e.g. a road that it rolls on), while the smaller, inner one has the same center and is ...

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