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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  3. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.

  4. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The shooter wagers to pass (win) and then makes an initial come-out roll with two six-sided dice. If the come-out roll is 7 or 11, that is a natural and the shooter has a pass (wins); the game is over. If the come-out roll is 2, 3, or 12, that is a crap and the shooter has a missout (loses); the game is over.

  5. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    The results on each die may be added together and compared to a target number (as in Over the Edge first and second editions), or the player may count the number of dice which roll higher than a specified target number, and compare that to a required number of "successes" (as in early editions of Shadowrun or the Storyteller System). In systems ...

  6. Combat results table - Wikipedia

    en.wikipedia.org/wiki/Combat_results_table

    A die roll is then made using one or more dice and the resulting number is then cross-referenced on the table to find the results of the individual clash. Game conditions can influence the strength numbers used to calculate the ratio in the form of doubling or halving each of them, in addition to column shifts that can occur due to terrain ...

  7. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a success value.

  8. Three man - Wikipedia

    en.wikipedia.org/wiki/Three_man

    Whenever a double is rolled, the roller may pass the dice to one or two other players, who roll the dice and apply the result. If this results in another double, the original roller must drink the sum of the dice. [3] If a roll meets none of these criteria, the player's turn is over. [2] The role of the three man may change during the game.

  9. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    In analogy to the intransitive six-sided dice, there are also dodecahedra which serve as intransitive twelve-sided dice. The points on each of the dice result in the sum of 114. There are no repetitive numbers on each of the dodecahedra. Miwin's dodecahedra (set 1) win cyclically against each other in a ratio of 35:34.