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  2. d20 System - Wikipedia

    en.wikipedia.org/wiki/D20_System

    Dice used in the d20 system. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison.

  3. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    To keep the game balanced, only one supernatural template can be applied per character. Merits are special beneficial abilities and strengths a character may possess. They are similar in a way to Feats in d20 System games, allowing characters to do something the main rules usually don't allow. They are organized in the Mental, Physical, and ...

  4. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    In game design, it is considered important to clearly show that the player's character (or other object that they control) is losing health. In his book Level Up!: The Guide to Great Video Game Design, game designer Scott Rogers wrote that "health should deplete in an obvious manner, because with every hit, a player is closer to losing their life".

  5. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    The layout of a character sheet, when creating a sheet or choosing which one to use, is important. First, the sheet must allow the player to record what the system finds relevant to their character. Second, it must allow the player to easily find and read off information at a glance when they need it.

  6. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...

  7. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. [1] The term was first used in Donald F. Featherstone's book "War Games". [2]

  8. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  9. Call of Cthulhu (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Cthulhu_(role...

    They do not, however, gain hit points and do not become significantly harder to kill. The game does not use levels. CoC uses percentile dice (with results ranging from 1 to 100) to determine success or failure. Every player statistic is intended to be compatible with the notion that there is a probability of success for a particular action ...