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Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
Scratch was developed in the early 21st century at MIT Media Lab Lifelong Kindergarten Group led by Papert's pupil Mitchel Resnick. Like Etoys, it is based on Morphic tile scripts. Scratch was initially designed specifically to enhance the development of technological fluency at after-school centers in economically disadvantaged communities. [9]
Johnson’s story, by many measures, represents a best-case scenario. In the years since his release he learned a top digital skill, is teaching others, and has done numerous contract coding jobs.
ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.
A third-grade teacher sounds different in the classroom than in a parent-teacher conference. Job candidates talk differently at job interviews because they’re pandering to their potential employer.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The best pairing for a winter cocktail: a handful of mixed nuts. Make your own in just 15 minutes flat with pantry spices and a trio of fresh herbs (oregano! thyme! rosemary!).
Digital technology has impacted the way materials are taught in the classroom. With the use of technology rising in this century, educators are altering traditional forms of teaching to include course material on concepts related to digital literacy. [66] Student working on assignment using computer [67]