Search results
Results from the WOW.Com Content Network
The company was founded by strategy game enthusiasts Ian Trout and Roger Keating. [1] Trout was proprietor of a military books store and Keating had had several of his games published by Strategic Simulations. The game that launched the company was Reach for the Stars (1983). It is credited for having "effectively launched the genre of 4-X ...
Afghanistan '11 is a turn-based strategy computer wargame developed in 2017 by Every Single Soldier, and published by Slitherine Software.Set during the War in Afghanistan, the player controls an American forward operating base who is tasked with capturing a series of villages from the Taliban, while winning the hearts and minds of the local population, and then transferring control of the ...
A video wargame of the Battle of Arnhem: B-24: 1987: AppII, C64, DOS A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64 A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2]
Matrix Games was founded by David Heath and Shaun Wallace in 1999 in Staten Island, New York City.As of January 2010, Matrix Games has published over 75 titles. Matrix has in-house artists, programmers, and producers which all take active roles in projects of smaller wargame developers who lack the resources to hire full-time staff otherwise.
The War College is a computer wargame that simulates four battles from different historical periods: the Battle of Pharsalus, Battle of Antietam, Battle of Austerlitz and Battle of Tannenberg. [2] The game eschews the traditional hex map format in favor of free unit movement based on algorithmic data. [2] [3]
Slitherine merged with Matrix Games in 2010. [5] Slitherine works with the US military and defense contractors to supply simulation software. The primary simulation is a professional version of the commercial game Command Modern Air & Naval Operations. [6]
The result was Gulf Strike, the first wargame published by Victory in 1983, featuring cover art by Ted Koller. [2] The following year, Avalon Hill published a video game based on the board game, programmed for several popular platforms of the time: Apple II, Atari 8-bit, Commodore 64, and DOS. [3]
Carriers' big drawback is its complexity", adding that he preferred Gary Grigsby's SSI naval games as "they're less flexible, but they're just as detailed and much more playable". [4] Computer Gaming World stated that "Carriers at War is the best game available on World War II carrier operations. It is, perhaps, the best wargame of 1984 on any ...