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The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10
The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:
Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [4] [5] [6] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download on ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, [2] and a Swedish father, Birger, [3] on 1 June 1979. [4] [5] [2] He has one sister.[2] [6] He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm.
A Minecraft Movie is an upcoming adventure comedy film directed by Jared Hess and written by Chris Bowman and Hubbel Palmer, based on the 2011 video game Minecraft developed by Mojang Studios. The film stars Jason Momoa , Jack Black , Emma Myers , Danielle Brooks , Sebastian Eugene Hansen, and Jennifer Coolidge .
Analyzing intricate tattoos found on 1,000-year-old mummies, the team discovered puncture lines between 0.1 to 0.2 millimeters wide in patterns reminiscent of details found on Chancay pottery and ...
Investigations were performed as carefully as possible; the four best-preserved mummies were neither derobed nor opened. Intense conservation measures were also avoided. The numbering of the mummies follows the classifications of the initial investigators: specifically, the corpses were divided by graves and numbered from top to bottom.