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It works by confining the king with a pawn and using a queen to execute the checkmate. Damiano's mate is often arrived at by first sacrificing a rook on the h-file, then checking the king with the queen on the a-file or h-file, and then moving in for the mate. The checkmate was first published by Pedro Damiano in 1512. [11]
The queen and pawn versus queen endgame is a chess endgame in which both sides have a queen and one side has a pawn, which one tries to promote. It is very complicated and difficult to play. Cross-checks are often used as a device to win the game by forcing the exchange of queens. It is almost always a draw if the defending king is in front of ...
The chess endgame of a queen versus pawn (with both sides having no other pieces except the kings) is usually an easy win for the side with the queen. However, if the pawn has advanced to its seventh rank it has possibilities of reaching a draw , and there are some drawn positions with the pawn on the sixth rank.
The checkmate with the queen is the most common, and easiest to achieve. It often occurs after a pawn has queened. A checkmate with the rook is also common, but a checkmate with two bishops or with a bishop and knight occurs infrequently.
White threatens to capture the pawn or checkmate by Rh1 if the black pawn promotes to a queen, rook, or bishop. The only move that does not lose for Black is 74...e1=N+! The resulting rook versus knight endgame is a theoretical draw (see pawnless chess endgame). In the actual game, mistakes were made in the rook versus knight endgame, and White ...
A central or bishop's pawn would lose on the third through fifth ranks, because now the enemy king can get behind the pawn. But the knight's pawn still draws even as far as the fifth rank, [21] because there is no room for the queen on the short side of the pawn. [3] If the pawn reaches the sixth or seventh rank, the drawing chances increase.
But Spielmann played 9.Nd2! allowing Black to win his queen, and after 9...Bg4 10.Nxe4 Bxf3 11.Nxf3 Qh6 12.Nf6+ Kd8 13.h4 the position in the second diagram was reached. White has only a knight and bishop for his queen and pawn, but his minor pieces are very active and the black queen is out of play. White won on move 28. [3]
In the positions in which the pawn wins, at most nineteen moves are required to promote the pawn (with optimal play) and at most nine more moves to checkmate, assuming that the pawn was promoted to a queen. [3] Except for the section on defending and some actual games, it will be assumed that White has a king and pawn and Black has a lone king ...