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  2. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  3. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  4. Talk:Cel shading/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Cel_shading/Archive_1

    7 Guide to cel-shading for game devs. 1 comment. 8 Modders cel-shade LoZ: OOT. 5 comments. 9 First real time cel-shaded videogame was Wacky Racers. 10 Like rotoscope ...

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Shade 3D: 2022-11-08 v 23.1 FORUM 8 ... Blender Yes Yes Skin Modifier Trim Brush with Union/Join mode Yes 2.83 and later Yes Yes Yes Yes Yes Geometry Nodes

  6. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.

  7. How much is too much alcohol over the holidays? A doctor explains

    www.aol.com/much-too-much-alcohol-over-122302553...

    Get inspired by a weekly roundup on living well, made simple. Sign up for CNN’s Life, But Better newsletter for information and tools designed to improve your well-being.

  8. Talk:Cel shading - Wikipedia

    en.wikipedia.org/wiki/Talk:Cel_shading

    Cel shading really just refers to the shading technique of using a few (usually 2-4) discrete bands of color instead of a smooth gradient to shade an object. Cel shading is commonly used together with some sort of outline rendering algorithm to produce a cartoon effect, but that does not mean that outline rendering is part of cel shading.

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