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Joint Task Force is a 2006 real-time tactics game for exclusively for Windows in which players command military forces in combat situations. The game includes officially licensed vehicles and weapons systems from major defense contractors including Boeing , Lockheed Martin , General Dynamics , Northrop Grumman and Sikorsky .
Facing the collapse of law and order, the United States government activates sleeper agents in the population who work for the Strategic Homeland Division (SHD; or simply "the Division"), to assist the Joint Task Force (JTF)—a combined task force of police, fire and rescue, National Guard, disaster response organizations, and civilian ...
Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...
Level-5 Inc. [a] is a Japanese video game developer and publisher based in Fukuoka. The company was founded in October 1998 by Akihiro Hino after he departed from Riverhillsoft . Early in its history, the company enjoyed a close relationship with Sony Computer Entertainment , with many of its games then funded by and produced in conjunction ...
Tom Clancy's The Division 2 is a 2019 action role-playing video game that was developed by Massive Entertainment and published by Ubisoft.The game, which is the sequel to Tom Clancy's The Division (2016), is set in a near-future Washington, D.C., in the aftermath of the release of a genetically engineered virus known as "Green Poison", and follows an agent of the Strategic Homeland Division as ...
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...
All of Söderström's games prior to Hotline Miami were created with Game Maker, and he was one of the most influential developers in the Game Maker community, together with others like Derek Yu. [5] At the GDC 2009, he delivered a talk called "The Four Hour Game Design", describing the methods he uses in producing his games. [6]