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If the quadratic equation is written in the second form, then the "Zero Factor Property" states that the quadratic equation is satisfied if px + q = 0 or rx + s = 0. Solving these two linear equations provides the roots of the quadratic.
That is, h is the x-coordinate of the axis of symmetry (i.e. the axis of symmetry has equation x = h), and k is the minimum value (or maximum value, if a < 0) of the quadratic function. One way to see this is to note that the graph of the function f ( x ) = x 2 is a parabola whose vertex is at the origin (0, 0).
A similar but more complicated method works for cubic equations, which have three resolvents and a quadratic equation (the "resolving polynomial") relating and , which one can solve by the quadratic equation, and similarly for a quartic equation (degree 4), whose resolving polynomial is a cubic, which can in turn be solved. [14]
The quadratic equation on a number can be solved using the well-known quadratic formula, which can be derived by completing the square. That formula always gives the roots of the quadratic equation, but the solutions are expressed in a form that often involves a quadratic irrational number, which is an algebraic fraction that can be evaluated ...
However, even for solving quadratic equations, the factoring method was not used before Harriot's work published in 1631, ten years after his death. [3] In his book Artis Analyticae Praxis ad Aequationes Algebraicas Resolvendas, Harriot drew tables for addition, subtraction, multiplication and division of monomials, binomials, and trinomials.
A univariate quadratic function can be expressed in three formats: [2] = + + is called the standard form, = () is called the factored form, where r 1 and r 2 are the roots of the quadratic function and the solutions of the corresponding quadratic equation.
In mathematics, a quartic equation is one which can be expressed as a quartic function equaling zero. The general form of a quartic equation is Graph of a polynomial function of degree 4, with its 4 roots and 3 critical points. + + + + = where a ≠ 0.
Each coordinate of the intersection points of two conic sections is a solution of a quartic equation. The same is true for the intersection of a line and a torus.It follows that quartic equations often arise in computational geometry and all related fields such as computer graphics, computer-aided design, computer-aided manufacturing and optics.
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