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Generating and reconstructing 3D shapes from single or multi-view depth maps or silhouettes [1] 3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes.
This is an iterative process requiring adjustment of objects, shapes, depth, and visualization of intermediate results in stereo. Depth micro-relief, 3D shape is added to most important surfaces to prevent the "cardboard" effect when stereo imagery looks like a combination of flat images just set at different depths.
Storage aspect ratio is the ratio of the image width to height in pixels, and can be easily calculated from the video file. Display aspect ratio is the ratio of image width to height (in a unit of length such as centimeters or inches) when displayed on screen, and is calculated from the combination of pixel aspect ratio and storage aspect ratio.
This is an accepted version of this page This is the latest accepted revision, reviewed on 2 December 2024. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3-D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth.
The bitmap image is composed of a fixed set of pixels, while the vector image is composed of a fixed set of shapes. In the picture, scaling the bitmap reveals the pixels while scaling the vector image preserves the shapes. An image does not have any structure: it is just a collection of marks on paper, grains in film, or pixels in a bitmap ...
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