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  2. Active Time Battle - Wikipedia

    en.wikipedia.org/wiki/Active_Time_Battle

    A battle in Final Fantasy VI, showing ATB bars on the lower-right.. Active Time Battle (ATB) is a role-playing video game mechanic invented by Hiroyuki Ito.It was first used in Final Fantasy IV (1991), and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be used in any game. [1]

  3. Final Fantasy IV - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_IV

    Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story ...

  4. Final Fantasy IV (2007 video game) - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_IV_(2007...

    Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.

  5. Recurring elements in the Final Fantasy series - Wikipedia

    en.wikipedia.org/wiki/Recurring_elements_in_the...

    The battle system most closely associated with Final Fantasy is the "Active Time Battle" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time ...

  6. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    The "Active Time Battle" (ATB) system was introduced by Hiroyuki Ito in Final Fantasy IV (1991). [18] ATB combines turn-based combat with a continuous flow of actions and variable wait times. [19] Enemies can attack or be attacked at any time. [20]

  7. Final Fantasy - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy

    Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II. [7] [8] It introduced the "Active Time Battle" system. [9] Final Fantasy V, released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals.

  8. Chrono Trigger - Wikipedia

    en.wikipedia.org/wiki/Chrono_Trigger

    Chrono Trigger uses an "Active Time Battle" system—a recurring element of Square's Final Fantasy game series designed by Hiroyuki Ito for Final Fantasy IV—named "Active Time Battle 2.0". [4] Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical ...

  9. Hiroyuki Ito - Wikipedia

    en.wikipedia.org/wiki/Hiroyuki_Ito

    Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), is a Japanese game producer, director and designer who works for Square Enix.He is known as the director of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006) and as the creator of the Active Time Battle (ATB) system in the Final Fantasy series.

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