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A battle in Final Fantasy VI, showing ATB bars on the lower-right. Active Time Battle (also abbreviated as ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in the 1991 Final Fantasy IV, and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be used in any game. [1]
The "Active Time Battle" (ATB) system was introduced by Hiroyuki Ito in Final Fantasy IV (1991). [18] ATB combines turn-based combat with a continuous flow of actions and variable wait times. [ 19 ] Enemies can attack or be attacked at any time. [ 20 ]
Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), is a Japanese game producer, director and designer who works for Square Enix.He is known as the director of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006) and as the creator of the Active Time Battle (ATB) system in the Final Fantasy series.
The battle system most closely associated with Final Fantasy is the "Active Time Battle" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time ...
Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito , it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X , which implemented the "Conditional ...
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A menu-based management system allows the player to equip, heal, and change each character's selected job outside of battle as well as to save the game's progress. [4] Final Fantasy V is the second Final Fantasy game to use the Active Time Battle (ATB) system, in which time flows continuously for both the player and enemies during combat. [4]
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