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  2. Guard (computer science) - Wikipedia

    en.wikipedia.org/wiki/Guard_(computer_science)

    In addition to a guard attached to a pattern, pattern guard can refer to the use of pattern matching in the context of a guard. In effect, a match of the pattern is taken to mean pass. This meaning was introduced in a proposal for Haskell by Simon Peyton Jones titled A new view of guards in April 1997 and was used in the implementation of the ...

  3. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.

  4. Cyclic redundancy check - Wikipedia

    en.wikipedia.org/wiki/Cyclic_redundancy_check

    The advantage of choosing a primitive polynomial as the generator for a CRC code is that the resulting code has maximal total block length in the sense that all 1-bit errors within that block length have different remainders (also called syndromes) and therefore, since the remainder is a linear function of the block, the code can detect all 2 ...

  5. Parity bit - Wikipedia

    en.wikipedia.org/wiki/Parity_bit

    Parity in this form, applied across multiple parallel signals, is known as a transverse redundancy check. This can be combined with parity computed over multiple bits sent on a single signal, a longitudinal redundancy check. In a parallel bus, there is one longitudinal redundancy check bit per parallel signal.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .

  8. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior. In object-oriented programming, programs often consist of many classes.

  9. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.