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Ray Cox IV, [2] known online as Stallion83, is a video game player known for his high Xbox Gamerscore, points for completing in-game challenges known as achievements. He was the first player to reach 1,000,000 points in early 2014. [3] He held the position as early as 2008 [3] and was later recognized as the Guinness World Record holder.
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
Following a 1982 claim made by an eight-year-old player of reaching more than 6 million points, which gained national coverage after President Ronald Reagan wrote to congratulate the player, [2] Mitchell worked with his friend Chris Ayra in 1983 to determine that the highest possible score on Pac-Man was 3,333,360, which would require a perfect ...
In the National Football League (NFL), the highest official passer rating that a player can achieve is 158.3, which is called a "perfect passer rating". [1] To qualify, during a single game a player must attempt at least 10 passes, have no interceptions, have a minimum completion percentage of 77.5%, have a minimum of 11.875% of their passes score touchdowns, and have a minimum of 12.5 yards ...
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The highest single game total in worldwide organized basketball history, irrespective of gender, age or competition level, is 272 points, scored by a 13-year-old boy named Mats Wermelin of Sweden. [3] [4] He recorded every single point in his team's 272–0 win on February 5, 1974, during a regional boys' tournament held in Stockholm. [4]
The Gamerscore (G) is an achievements point accumulation system that reflects the number of achievements accumulated by a user on Xbox through the displaying of the number of points accumulated. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins ...
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.