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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  4. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    A great city was built 1000 years ago in the Numerian rainforest, until a monster named Mathra invaded. After Mathra was captured, the Numerians abandoned their city and sealed the entrance and hid the two halves of the key in the far corners of the rainforest - one in the Monkey Kingdom and the latter in the Goo Lagoon.

  5. Exploring Animal Habitats: A Free 5-Day Unit Plan - AOL

    www.aol.com/lifestyle/exploring-animal-habitats...

    This free five-day lesson plan explores five versatile habitats including the freezing. ... Exploring Animal Habitats: A Free 5-Day Unit Plan. Brooks Mathews. January 27, 2025 at 1:04 AM

  6. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    The game has 15 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by five Mathematics activities, two activities on Science, two on Social Studies and finally two on Problem Solving. [1]

  7. JumpStart 3D Virtual World - Wikipedia

    en.wikipedia.org/wiki/JumpStart_3D_Virtual_World

    Botley: A robot who first appeared in JumpStart 3rd Grade. Like Frankie, he is virtually unchanged visually. He does not typically go on adventures with the other characters, but instead keeps things running smoothly, as well as storing and recording information. He is fascinated with the natural world, always seeking out new information to learn.

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