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The Sims 3 is a 2009 social simulation ... ranging from realistic light and dark skin ... Maxis invited "some of the best" custom content creators to their campus at ...
The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game. [34] A variety of new skills are also added alongside the ability to register as self employed for skills. [34]
The Sims 3 (2009) The Sims 3: World Adventures (2009) The Sims 3: Ambitions (2010) The Sims 3: Late Night (2010) The Sims 3: Generations (2011) The Sims 3: Pets (2011) The Sims 3: Showtime (2012) The Sims 3: Supernatural (2012) The Sims 3: Seasons (2012) The Sims 3: University Life (2012) The Sims 3: Island Paradise (2013) The Sims 3: Into the ...
The Sims 3: High-End Loft Stuff; The Sims 3: Fast Lane Stuff; The Sims 3: Outdoor Living Stuff; The Sims 3: Town Life Stuff; The Sims 3: Master Suite Stuff; The Sims 3: Katy Perry's Sweet Treats; The Sims 3: Diesel Stuff; The Sims 3: 70s, 80s, & 90s Stuff; The Sims 3: Movie Stuff
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This is a list of games created by Maxis.Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game.
Frutiger Aero visuals in user interface design (KDE Plasma 4 from 2011)Frutiger Aero (/ f r uː t ɪ ɡ ə r ɛ ə r ə ʊ /), sometimes known as Web 2.0 Gloss, [1] is a retrospective name applied to a design trend observed mainly in user interfaces, product design, and Internet aesthetics from the mid-2000s to the early 2010s. [2]
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
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