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The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976.
The Atari 2600 Jr. In 1986, a new version of the 2600 was released (although it was planned for release two years earlier). The new redesigned version of the 2600, unofficially referred to as the 2600 Jr., features a smaller, cost-reduced form factor with a modernized Atari 7800-like appearance. The redesigned 2600 was advertised as a budget ...
The Atari 2600 version of Space Invaders, released in 1980, was considered the killer app for home video game consoles, helping to quadruple the console's sales that year. [57] Similarly, Coleco had beaten Atari to a key licensing deal with Nintendo to bring Donkey Kong as a pack-in game for the Colecovision, helping to drive its sales. [29
In this photo taken on August 12, 2017, a visitor poses with a T-shirt depicting an Atari 2600 video game console from the early 1980s, during the Retro.HK gaming expo in Hong Kong. - Tengku Bahar ...
The Atari 2600 cartridges got as large as 32 kilobytes through this technique. [35] The Atari 2600 has only 128 bytes of RAM available in the console. A few late game cartridges contain a combined RAM/ROM chip, or an additional separate RAM chip, thus adding another 256 bytes or more (up to 2 kilobytes) [36] of RAM inside the cartridge itself.
The Atari VCS (renamed the Atari 2600 in late 1982) was not the first home system with swappable game cartridges, but by 1980 it was the most popular second-generation console by a wide margin. Launched in 1977 just ahead of the collapse of the market for home Pong console clones, the Atari VCS experienced modest sales for its first few years.
The Atari 2600 has been a popular platform for homebrew projects, with 88 games publicly released. Unlike later systems, the Atari 2600 does not require a modchip to run cartridges. Many games are clones of existing games written as programming challenges, [ 25 ] often borrowing the name of the original.
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